// Infiniminer++
// Taking mining to the next level

// main.cpp - Main game function

#include <iostream>                                 // For debugging with cout
#include "client.h"                                 // Parent Game Client Class

using namespace std;

int main(int argc, char *argv[]) {
    client aClient;                                 // Initializes Game Client

    while(aClient.isRunning()) {                    // Main Loop
        aClient.updateClient();                     // Updates Client
    }
    return 0;
}